party

The current party — members, readiness and any pending invite.

A cached snapshot with a `rev`, like `trade`. A solo roster is reported with `inParty: false`, so there is no need to compare the member count yourself.

In Party.

Request

POST /api/v1/sessions/{accountKey}/actions/party

Takes no arguments.

Response

The party snapshot: members, invites, readiness and the matchmaking selection.

FieldTypeMeaning
revintegerIncreases on every change.
inPartybooleanFalse when you are alone, however the roster reads.
members[].isSelfbooleanWhich row is you.
members[].isLeaderbooleanOnly the leader's region and dungeon choice count for matchmaking.
incomingobject|nullAn invite you were sent, for `partyAnswer`.
isMatchmakingbooleanTrue once `enterDungeon` has started the search.

Example response

{
  "rev": 18,
  "now": 1755734412,
  "members": [
    { "accountId": "acc-1", "characterId": "char-1", "characterClass": "Fighter",
      "level": 20, "isLeader": true, "isReady": false, "isInGame": false,
      "gearScore": 124, "isSelf": true, "name": "Grimsby", "fame": 12, "karma": 0 },
    { "accountId": "acc-2", "characterId": "char-2", "characterClass": "Cleric",
      "level": 15, "isLeader": false, "isReady": true, "isInGame": false,
      "gearScore": 98, "isSelf": false, "name": "Alice", "fame": 4, "karma": 0 }
  ],
  "incoming": null,
  "outgoing": null,
  "notice": null,
  "myReady": false,
  "region": 1,
  "gameType": 1,
  "dungeonIdTag": "Goblin_Caves",
  "isMatchmaking": false,
  "inParty": true
}

See also

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